RocketJumpCascade v0.4 Update


RocketJumpCascade v0.4

TLDR

πŸƒβ€β™‚οΈFaster move speed, better Rocketjumping

πŸ—Ί More maps added to the main Rift

✨A new rift is now unlockable in the HUB

πŸ’ΎNow Saves your progress in the HUB when you restart the game

🎢Music soundtrack that plays in all areas

βš™ Reworked Menus and graphic settings options

You can find the exhaustive changelog down below of every change I have made between v0.3 and v0.4

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I am also happy to report the game is now on Steam! Even if you don't want to spend money you can download the demo for freeeeee


exhaustive changelog

 βœ” Underground lava plane open on the side
 βœ” Bug SewerTown Entrance fucked up
 βœ” Sewertown remove ladder
 βœ” Fix holes in the ground
 βœ” Bug SewerTown fix blinding acid

 βœ” Add ramps to long path with containers
 βœ” Bug lavatemple fix lighting
 βœ” Bug LavaTemple grave fucked up
 βœ” Credits screen fix mouse cursor showing
 βœ” Finish cleaning up credits
 βœ” Bug when pressing p to unpause or clicking resume on main menu - cursor still on screen @high
 βœ” Bug music not working
 βœ” Audio settings - the volume settings are applying to a different mix than the actual sounds
 βœ” Fix audio slider for music
 βœ” Fix apply button saving new settings for graphics,sound,controls
 βœ” Add credits list
 βœ” Add Roadmap image
 βœ” Add "End of RJC demo HUD"

 βœ” Update controls bindings
 βœ” Save players sensitivity
 βœ” Underground Fix lava not working in final build @high
 βœ” Rift Progress (5 or 6) - Removes portals
 βœ” After pause and click resume mouse cursor not focused
 βœ” Final parkour stage where you fight the boss in the lava arena
 βœ” Remove DEBUG from pause screen
 βœ” Controls menu <- Return arrow still shows mouse cursor
 βœ” Port Movement "Feel" from rocket jumping

  βœ” Add new portal area to hub
   βœ” Slowly port existing mechanics in FPSPlayer to FPSV2

    βœ” Save portal hub progression

     βœ” Port current slate hud drawing to a new "HUD" element

 βœ” Load save on startup

  βœ” Add music tracks to all levels

 βœ” Move death screen to HUD view

  βœ” Get main menu working in fps v2

 βœ” Make ammo bottomless @high

 βœ” Move damage indicator to HUD view

 βœ” Fix mouse focus after dying
 βœ” Fix mouse focus after Pausing and Unpausing
 βœ” Fix Red breakable walls not breaking from RocketLauncher
 βœ” Fix taking dmg to lava and acid

βœ” Work on scene performance optimizations
 βœ” Remove plugins - housekeeping

βœ” V2 - Move to new flashy polished rocket launcher

 βœ” Paper outline

 βœ” Improve Jump Height

 βœ” Port all existing binds

 βœ” Port Start Events

 βœ” Update from 5.0 -> 5.1

βœ” Update boost ramps

βœ” Update some player references

βœ” WIP openworld map

βœ” Make music files all looping

βœ” Fix redwalls breaking from missle

βœ” Fix interaction w/ statues

βœ” Fix music stacking on Lavapassage

βœ” Fix pause menu buttons

βœ” HUD Widget Blueprint refactor

βœ” Refactors Death and Pause screens to work within the new HUD asset

βœ” Move damage indicator to HUD view

 βœ” Get main menu working in fps v2

 βœ” Add new portal area to hub

 βœ” Work on scene performance optimizations

 βœ” Slowly port existing mechanics in FPSPlayer to FPSV2

 βœ” Save portal hub progression

 βœ” Port current slate hud drawing to a new "HUD" element

 βœ” Load save on startup

 βœ” Add music tracks to all levels

 βœ” Remove plugins - housekeeping

 βœ” Paper outline

 βœ” Improve Jump Height

 βœ” Port all existing binds

 βœ” Port Start Events

βœ”Porting hud, playermovement, weapon model and projectiles, projectile explosion

Files

RocketJumpCascade v0.4-1
External
Jun 06, 2023

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Comments

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(+1)

It was a days i was playing Quake 3 and this is rocket laucnher just like in a Q3

Thats such a huge compliment! Let me know how your time goes or if you have any opinions on improving the feel.